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Even so, there are hints that the seasons may not always have been this way: characters still define “a year” as a twelve month period, not a full cycle of summer to winter. https://tonytccoleman.com/ Months are the same as in real-life, roughly a thirty day period; the term “moon-turn” is commonly used for “month”.
In the A Song of Ice and Fire novels, the world is presented much as in the series, although information about it was revealed much more slowly. No map of Essos existed at all until the publication of A Storm of Swords in 2000, which featured a map of Slaver’s Bay. A Dance with Dragons added a map of the Free Cities in 2011 (after Season 1 aired). No map of the world beyond Westeros was provided during Season 1 of the TV series, through the HBO Viewer’s Guide or other official supplementary materials. The opening credits only briefly depicted Pentos and Vaes Dothrak in such a way as to make their surrounding geography vague.
If the analogous situation holds that Westeros is their word’s equivalent to the British Isles, Yi Ti is the equivalent to China, and only the north coasts of Sothoryos have been explored, this would mean that only less than a fourth of the entire globe is known to men living in Westeros (the northern half of their eastern hemisphere above their equator).
The Lands of Ice and Fire revealed that Vaes Dothrak is in the northeast corner of the Dothraki Sea, and Qarth is roughly straight south from it along the same line of longitude, though on the opposite side of Essos. East of both Vaes Dothrak and Qarth are the largest mountain chain in the known world, the massive Bone Mountains, which form a nearly impenetrable spine stretching from the southern coast to the northern coast of the continent. There are only a few passes between the Bone Mountains, forming a major barrier for west-east travel. Thus “everything east of the Bone Mountains” and “everything east of the Dothraki Sea and Qarth” are interchangeable phrases. Knowledge of lands east of this clearly defined dividing line is very limited, though the maesters of the Citadel do have a rough map of it. The lands around the Jade Sea are in contact with Qarth through regular sea trade routes, such as the great empire of Yi Ti. Asshai is located at the far eastern edge of the Jade Sea and is little visited, due to its ill repute.
Martin has also stated that the storyline in his books is partially (and loosely) inspired by the War of the Roses, the civil war that occurred in England in the late 1400s following its defeat in the Hundred Years’ War. Just as the War of the Roses was fought between the Yorks and Lancasters, the conflict in Game of Thrones is between the Starks and Lannisters. The technology level in their society more or less matches Late Medieval Europe, i.e. right before the use of gunpowder and cannons revolutionized medieval warfare and brought it into the Early Modern era.
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The Dodgers got on the board first in the second inning on Tommy Edman’s solo home run off Carlos Rodón. Soto evened the score in the top of the third but that’s where the offense stalled for New York. The Dodgers extended their lead later that inning on Teoscar Hernández’s two-run home run to the right field stands. Moments later Freddie Freeman — the hero of Game 1 — hit a solo shot to make it 4-1 Los Angeles.
LOS ANGELES — New York Yankees outfielder Aaron Judge was voted player of the year and the American League’s outstanding player for the second time by fellow major leaguers in the annual Players Choice Awards of the Major League Baseball Players Association.
Milwaukee first baseman Rhys Hoskins won the Marvin Miller man of the year award, given to a player whose leadership inspires others, and the philanthropist of the year award. Along with wife Jayme, Hoskins has raised over $1 million for the Muscular Dystrophy Association.
The Dodgers got on the board first in the second inning on Tommy Edman’s solo home run off Carlos Rodón. Soto evened the score in the top of the third but that’s where the offense stalled for New York. The Dodgers extended their lead later that inning on Teoscar Hernández’s two-run home run to the right field stands. Moments later Freddie Freeman — the hero of Game 1 — hit a solo shot to make it 4-1 Los Angeles.
LOS ANGELES — New York Yankees outfielder Aaron Judge was voted player of the year and the American League’s outstanding player for the second time by fellow major leaguers in the annual Players Choice Awards of the Major League Baseball Players Association.
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Outlaws spends its first 10 hours or so introducing Kay and her salamander-cat-whatever partner, Nix; the story’s inciting incident (a heist in her home of Canto Bight that goes so phenomenally wrong it earns her a death warrant from a crime syndicate); and their resulting flight off-world to newer pastures. Kay steals an old but valuable ship called the Trailblazer during her escape and proceeds to crash it on Toshara, an inhabited moon in another part of the galaxy. The opening hours also introduce a number of major characters, all the core gameplay systems, and the variety of open-world activities you can get down to, before culminating in a quest to fix the Trailblazer’s hyperdrive. That upgrade opens up access to the rest of the planets in the game: icy Himalayas analog Kijimi, swampy jungle Akiva, and familiar desert hellhole Tatooine.
If you want to stay on top of any new Star Wars Outlaws previews as they drop, it may be worth keeping an eye on the Ubisoft YouTube channel. In addition to future trailers, you’ll also be able to find special behind-the-scenes looks at the game’s development process as well as the world premiere video, which you can see below, too.
The “hey, isn’t this neat?” energy at the core of Star Wars Outlaws, all the little loving details of the world, the sheer amount of stuff to do — hell, even the “long QTE to eat corn” thing — all say to me that Massive Entertainment wanted to fill the game with the kind of activities you’d expect in a huge, “living” Star Wars world. The problem is that in attempting to cram all this stuff in, the team had to slice off so many little bits of basically everything to get it to fit that the result feels a bit half-baked. Maybe the game would have felt more complex if I dedicated myself more fully to managing syndicate reputations, but the trip to get there was so full of the same mission type, over and over, that I stopped caring. Gating the good stuff is fine, but if you don’t provide a taste of it upfront, players will lose interest.
Outlaws spends its first 10 hours or so introducing Kay and her salamander-cat-whatever partner, Nix; the story’s inciting incident (a heist in her home of Canto Bight that goes so phenomenally wrong it earns her a death warrant from a crime syndicate); and their resulting flight off-world to newer pastures. Kay steals an old but valuable ship called the Trailblazer during her escape and proceeds to crash it on Toshara, an inhabited moon in another part of the galaxy. The opening hours also introduce a number of major characters, all the core gameplay systems, and the variety of open-world activities you can get down to, before culminating in a quest to fix the Trailblazer’s hyperdrive. That upgrade opens up access to the rest of the planets in the game: icy Himalayas analog Kijimi, swampy jungle Akiva, and familiar desert hellhole Tatooine.
If you want to stay on top of any new Star Wars Outlaws previews as they drop, it may be worth keeping an eye on the Ubisoft YouTube channel. In addition to future trailers, you’ll also be able to find special behind-the-scenes looks at the game’s development process as well as the world premiere video, which you can see below, too.
The “hey, isn’t this neat?” energy at the core of Star Wars Outlaws, all the little loving details of the world, the sheer amount of stuff to do — hell, even the “long QTE to eat corn” thing — all say to me that Massive Entertainment wanted to fill the game with the kind of activities you’d expect in a huge, “living” Star Wars world. The problem is that in attempting to cram all this stuff in, the team had to slice off so many little bits of basically everything to get it to fit that the result feels a bit half-baked. Maybe the game would have felt more complex if I dedicated myself more fully to managing syndicate reputations, but the trip to get there was so full of the same mission type, over and over, that I stopped caring. Gating the good stuff is fine, but if you don’t provide a taste of it upfront, players will lose interest.